Getting Started
Welcome to Riptide! This guide will walk you through installing the framework, writing your first service, and launching your game.
1. Installation
Section titled “1. Installation”Via Pesde (Recommended)
Section titled “Via Pesde (Recommended)”Riptide is distributed via pesde. To install it, run the following command in your terminal:
pesde add riptide/coreManual Installation
Section titled “Manual Installation”If you prefer not to use a package manager, download Riptide.rbxm from the latest GitHub release and place it inside ReplicatedStorage.Packages.
Riptide CLI (Under Development)
Section titled “Riptide CLI (Under Development)”2. Rojo Setup
Section titled “2. Rojo Setup”If you are using Rojo to sync your code into Roblox Studio, here is the recommended default.project.json configuration. It properly routes your packages, server scripts, client scripts, and shared modules:
{ "name": "riptide-project", "tree": { "$className": "DataModel", "ReplicatedStorage": { "Packages": { "$path": "roblox_packages" }, "Shared": { "$path": "src/shared" } }, "ServerScriptService": { "Server": { "$path": "src/server" } }, "StarterPlayer": { "StarterPlayerScripts": { "Client": { "$path": "src/client" } } } }}3. Your First Service
Section titled “3. Your First Service”In Riptide, game logic lives inside modules (Services on the server, Controllers on the client).
Let’s create a simple Server service that prints a message when a player joins.
- Create a
FolderinServerScriptServiceand name itServices. - Inside
Services, create aModuleScriptnamedHelloService. - Paste the following code:
-- ServerScriptService/Services/HelloService.lualocal HelloService = {}
function HelloService:Init(Riptide) print("HelloService initialized!")end
function HelloService:Start(Riptide) print("HelloService started!")end
function HelloService:OnPlayerAdded(Riptide, player) print("Welcome to the game, " .. player.Name .. "!")end
return HelloServiceRiptide will automatically call Init, then Start, and trigger OnPlayerAdded whenever someone joins.
3. Launching the Framework
Section titled “3. Launching the Framework”Riptide does not start automatically. You must explicitly tell it where your modules are and launch it from both the server and client.
Server Entry Point
Section titled “Server Entry Point”Create a standard Script inside ServerScriptService (e.g., main.server.lua):
-- ServerScriptService/main.server.lualocal ReplicatedStorage = game:GetService("ReplicatedStorage")local ServerScriptService = game:GetService("ServerScriptService")
-- Require the frameworklocal Riptide = require(ReplicatedStorage.Packages.Riptide)
-- Launch the server, supplying our Services folderRiptide.Server.Launch({ ModulesFolder = ServerScriptService.Services,})Client Entry Point
Section titled “Client Entry Point”Create a LocalScript inside StarterPlayerScripts (e.g., main.client.lua):
-- StarterPlayer.StarterPlayerScripts.main.client.lualocal ReplicatedStorage = game:GetService("ReplicatedStorage")local Players = game:GetService("Players")
local Riptide = require(ReplicatedStorage.Packages.Riptide)
-- We don't have Controllers yet, but we must launch the client anywayRiptide.Client.Launch({ ModulesFolder = Players.LocalPlayer.PlayerScripts,})4. Play the Game!
Section titled “4. Play the Game!”Press Play in Roblox Studio. In your Output window, you should see:
HelloService initialized!HelloService started!Welcome to the game, Player1!Congratulations! You’ve successfully built your first Riptide project.
Next Steps
Section titled “Next Steps”To learn more about how Riptide structures a full game, check out:
- Project Structure — How to organize your folders.
- Module Lifecycle — How the Load/Init/Start cycle works in detail.