Phased Initialization
Deterministic Load → Init → Start lifecycle eliminates race conditions. Dependency injection via GetService / GetController — no more circular require() chains.
Phased Initialization
Deterministic Load → Init → Start lifecycle eliminates race conditions. Dependency injection via GetService / GetController — no more circular require() chains.
Unified Networking
Single RemoteEvent + RemoteFunction pair with named dispatch, middleware pipelines, and zero ReplicatedStorage clutter.
Strictly Typed
--!strict Luau throughout. Fully typed API surface with exported types for autocomplete and compile-time safety.
State Replication
Server-authoritative global and per-player state with automatic snapshot sync, delta updates, and reactive Subscribe on clients.